New Isabelle Design?
FEMTALITY X: Hero's End » Devlog
I wanted to get some thoughts before I commit.
So the next FEMTALITY X Update will feature a complete revamp to Isabelle's gameplay section, I'm thinking of making her more of a combat training course/hard boss guantlet style of gameplay. One thing that I noticed was that no one ever asked me to make more Isabelle scenes...as opposed to Veronica, Zoe, Aerisetta, Forest and Water Nymphs, who people are always lusting for...
So I was thinking, maybe Isabelle's visual design wasn't that appealing. So I designed a new one...what do you guys think?
BTW, the support for FEMTALITY X has been HUGE, thank you all so much!!!
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Comments
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The new design looks really good but I don't think the visual design was the only problem.
Isabelle's lack of interest probably just comes from the fact that you have to sit and wait to get beat up before you can access her scenes, and the fact that they don't repeat once you have completed them (for example, at least Veronica's H scenes repeat even if its just very briefly. Also I know this will improve when Isabelle's route becomes more developed).
The gameplay rework will be a big help. I hope you will include a way to avoid/block attacks. Currently the dodge roll button doesn't do anything against Isabelle and her hurtbox is bigger than the visual sprite.
I think I do like this new design better